Thunder Dragon Chaos Deck 2020
Thunder Dragon: deck recipe [June 10]
Duel Links Thunder Dragon deck, Thunder Dragon in the meta, how to employ Thunder Dragon cards.
Duel Links Breaking News
40th Main Box: Cross Dimension
update 10/06/2022
Table of contents
- Required Card Boxes
- Example Deck
- How to Play
- Other Useful Cards
- Other Cards Option
Required Bill of fare Boxes
Common Shared
Psi-Reflector Version
BLS Version
Example Deck
Psi-Reflector Version
BLS Version
| [Skill] clarification | User |
|---|---|
| Fiend Farewell Can be used when one of your monsters is destroyed past battle. i random Fiend-Type monster from your Deck is sent to the graveyard. | Yami Bakura |
How to Play
Thunder Dragons
The Thunder Dragons all accept a unique consequence that activates from the hand, an a second unique effect that activates when they are sent from field to graveyard or banished from anywhere. The second event will unremarkably be triggered by outside support such every bit Levianeer or Dragonduo.
| Thunder Dragonduo | DARK Thunder ★8 ATK 2800 / DEF 0 |
| Future Horizon [SR] | |
| Cannot exist Normal Summoned/Set. Must first be Special Summoned (from your mitt) by banishing 1 Low-cal and i Dark monster from your GY. Once per plough, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this carte du jour destroys an opponent'southward monster by battle: You can banish one card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's Finish Phase: You tin target i of your banished cards; place information technology on the top or bottom of your Deck. | |
Thunder Dragonduo has a like only less costly summoning condition than Levianeer. Its high base of operations ATK contributes to this deck's power output, while its effects are good compliments the Thunder Dragon playstyle.
The ATK boost outcome increases Dragonduo's impairment output and can allow information technology attack over stronger boss monsters.
The search effect is skilful for resource gain. And the activation cost triggers a Thunder Dragon's consequence, banishing something like Dragondark further increases your potential resource proceeds.
Lastly, Dragonduo has a slow blackball recovery effect which can exist used to recycle your Thunder Dragons. This is useful since nosotros don't actually run that many Thunder Dragons relative to our deck size.
| Thunder Dragonhawk | LIGHT Thunder ★half-dozen ATK 1800 / DEF 2200 |
| Dark Dimension [UR] | |
| You tin can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this bill of fare is banished, or sent from the field to the GY: Y'all tin shuffle any number of cards from your hand into the Deck, then describe the same number of cards. You can only use one "Thunder Dragonhawk" outcome per turn, and but once that plough. | |
The first event lets yous revive whatever Thunder Dragon from the graveyard or blackball zone. This can be used to bring back a Dragonduo that was previously summoned with its own effect.
The second effect is used to return cards like Chaos Betrayer, Bacon Saver, and Glow-Up Bulb back to the deck because these are cards you desire to factory.
| Thunder Dragondark | Night Thunder ★5 ATK 1600 / DEF 1500 |
| Mokuba Kaiba (DSOD) [UR] | |
| (Quick Result): Y'all tin discard this card; add ane "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add together one "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". Yous can simply use 1 "Thunder Dragondark" issue per turn, and only once that turn. | |
Nosotros only run ane copy of Dragondark to make room for 2 Levianeer. This is also a fashion to balance the amount of Lite and DARK monsters in the deck. This essentially renders Dragondak'due south get-go consequence useless.
However, its second effect is still a good enough reason to run it. This lets you lot search a Thunder Dragon every bit office of a combo that banishes Dragondark.
| Thunder Dragonroar | DARK Thunder ★half dozen ATK 2400 / DEF 0 |
| Mokuba Kaiba (DSOD) [SR] | |
| You lot can discard this menu; add to your manus, i of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, simply return information technology to the hand during the Stop Stage. Yous tin can only use 1 "Thunder Dragonroar" effect per plough, and only once that turn. | |
The kickoff effect lets you lot recover Thunder Dragons from the graveyard or blackball zone. You tin can use this recover a Thunder Dragon and immediately activate the recovered Thunder Dragon'due south outcome. Retrieve Dragonhawk and discard it to revive Dragonroar. Y'all can also use this to recycle your ane copy of Dragonduo.
The search effect might not exist every bit proficient as Dragondark because it puts the Thunder Dragon on the field, so you tin't apply their discard effect. One way this Special Summoning can be used to your advantage is by pairing the Thunder Dragon with a revived Glow-Upwardly Bulb for a Synchro Summon. This triggers the effect of the Thunder Dragon used every bit synchro material.
Black Luster Soldier - Envoy of the Beginning
| Black Luster Soldier - Envoy of the Beginning | LIGHT Warrior ★8 ATK 3000 / DEF 2500 |
| Selection Box Vol.05 [UR] | |
| Cannot be Normal Summoned/Ready. Must first be Special Summoned (from your hand) past banishing 1 Light and 1 Night monster from your Graveyard. Once per turn, you can actuate 1 of these effects. ● Target 1 monster on the field; banish that target face-up. This carte du jour cannot attack the plough you actuate this result. | |
Easily special summonable in this deck since at that place are LIGHT and Nighttime Thunder Dragons. Its result is pretty decent for either monster removal or as an OTK pick, which can oft forcefulness your opponent to activate their furnishings to bargain with this, assuasive yous to more safely follow it up with a different level 8 boss monster.
Since information technology'southward also a level 8, this makes it easier to make a rank eight Xyz with the other boss monsters to get Heliopolis for more card removals. This is a skilful follow-up if you lot used BLS' upshot to banish since it can't assail afterwards.
Odd-Optics Accelerate Dragon
| Odd-Eyes Advance Dragon | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
| Yuya Sakaki at Lvl 10, 18, and 30 | |
| You can Tribute Summon this card past Tributing 1 Level 5 or higher monster. If this bill of fare is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster'due south original ATK. When this card destroys a monster by boxing: You can Special Summon 1 Level five or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You tin can just employ this consequence of "Odd-Optics Advance Dragon" one time per plow. | |
Searchable with The Melody of Awakening Dragon, aslope Levianeer. As long as you tin summon any loftier-level monster, you can tribute summon into this to get a non-targeting monster removal that also deals effect damage.
Confronting high ATK enemies, this tin bargain some noticeable harm. If they but have 1 stiff dominate monster out, tributing into this to destroy and deal effect damage plus a straight assail is already an OTK.
Chaos Dragon Levianeer
| Anarchy Dragon Levianeer | Nighttime Dragon ★8 ATK 3000 / DEF 0 |
| Pick Box Vol. 02 Mini [UR] | |
| Cannot be Normal Summoned/Ready. Must commencement be Special Summoned (from your hand) by banishing three Calorie-free and/or DARK monsters from your GY. When Summoned this way: Yous can activate this event; apply the post-obit upshot, based on the Attribute(s) of the monsters banished for the Special Summon, too this carte cannot attack for the rest of this turn. ● Merely LIGHT: Special Summon i monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent'southward hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. Yous tin only use this effect of "Chaos Dragon Levianeer" one time per turn. | |
Levianeer adds a significant amount of firepower to the deck. Thanks to its high ATK and ability to destroy up to two cards upon summon Chaos Dragon Levianeer can be a truly devastating card especially in a deck that has no trouble filling the Graveyard with its summoning cost quickly and consistently.
Always summon Levianeer with a combination of Low-cal and DARK monsters every bit cost. The multi-card removal outcome is its most useful effect. Another affair is to always use Thunder Dragons every bit cost when possible, activating their effects. Merely don't use Thunder Dragons whose effect has already been activated during the plough.
Levianeer is effectively just a 3000 ATK beater later on yous apply its effect and won't fifty-fifty be able to set on the plough it's summoned. Because of this y'all might want to pair Levianeer with Raiden to make Onimaru. Onimaru has the aforementioned ATK as Levianeer but with better DEF and protection from destruction effects.
Chaos Betrayer
| Chaos Betrayer | DARK Fiend ★vi ATK 2000 / DEF 2000 |
| D.D. Castle: Emergence Upshot [SR] | |
| If this card is in your GY: You can blackball 1 LIGHT and 1 Dark monster from your GY, except "Anarchy Betrayer"; Special Summon this menu is Defense Position, merely banish it when it leaves the field. If this carte du jour is Special Summoned: Yous tin can target 1 bill of fare in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn. | |
Put Chaos Betrayer in your graveyard with the Lightsworn engine, so revive it by banishing Thunder Dragon monsters. This will trigger the Thunder Dragons' furnishings while you also get to disrupt your opponent's graveyard with Anarchy Betrayer'due south upshot.
Anarchy Betrayer is always revived in defense position with his consequence so you can't really use him to button harm. Instead utilise him as Synchro fabric aslope Glow-Up Seedling.
Psi-Reflector Engine
Normal Summon Psi-Reflector, add together Assault Animate being from your Deck to your mitt, discard Assault Beast to search Assault Mode Activate, Special Summon Attack Beast from the Graveyard via Psi-Reflector's effect.
- If yous increment Assault Brute's Level by one, you tin Synchro Summon Stardust Charge Warrior.
- If yous increase its Level by 2, you can Summon Odd-Eyes Meteor Dragon, Black Rose Dragon or Samurai Destroyer.
| Psi-Reflector | EARTH Psychic ★1 ATK 400 / DEF 300 |
| Kings Resonance [SR] | |
| If this card is Normal or Special Summoned: You lot can add ane "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You tin reveal 1 "Assault Mode Activate" in your manus, then target one monster in your GY that specifically lists "Attack Mode Actuate" in its text, except "Psi-Reflector"; Special Summon it, and if you practise, increase its Level by 1 to 4. You can only utilize each effect of "Psi-Reflector" one time per plough. | |
| Assault Style Activate | Normal Trap |
| Kings Resonance [SR] | |
| Tribute 1 Synchro Monster. Special Summon 1 "/Assail Mode" monster whose proper name includes the Tributed monster's proper name from your Deck in Attack Position. | |
Glow-Up Bulb
| Glow-Up Bulb | EARTH Constitute ★1 ATK 100 / DEF 100 |
| Judgement Force [UR] | |
| If this card is in the Graveyard: You lot can send the meridian card of your Deck to the Graveyard, and if you do, Special Summon this carte du jour. Y'all can only use this outcome of "Glow-Up Bulb" once per Duel. | |
Glow-Up Bulb'south effect essentially lets you revive it for free while too giving you free graveyard setup. Put Glow-Up Bulb in the graveyard with your Lightsworn engine and revive it when needed for a Synchro Summon. Usually you will pair Glow-Up Seedling with a revived Thunder Dragon monster or Chaos Betrayer to make a level-half-dozen or 7 Synchro.
Wightprincess
| Wightprincess | DARK Zombie ★3 ATK 1600 / DEF 0 |
| Energy of Gigarays [R] | |
| This carte's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: Yous can transport i "Wightprince" from your Deck to the Graveyard. During either player'southward turn: You tin can transport this card from your manus or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their ain Level/Rank 10 300, until the finish of this plough. | |
Can be used during either players' plow makes this card more useful to prevent OTK from your opponent by reducing their ATK regarding to their ain Level/Rank. Afterwards that, yous can Special Summon Chaos Dragon Levianeer by banishing this card and i Dark Thunder Dragon Monsters from your Graveyard.
Farfa, Malebranche of the Burning Abyss
| Farfa, Malebranche of the Burning Abyss | Dark Fiend ★3 ATK 1000 / DEF 1900 |
| Fantastic Arc [R] | |
| If you control a monster that is not a "Burning Abyss" monster, destroy this card. You lot can only use 1 of these furnishings of "Farfa, Malebranche of the Called-for Completeness" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your paw. | |
Even though the blackball result is only temporary, it'south nonetheless useful to remove certain monsters so y'all can assail direct or disrupt your opponent combo.
Gold Sarcophagus
Banish Roar to special summon Dark so you lot tin can tribute summon Advance Dragon, or just utilise it on Levianeer so you are guaranteed to get it 2 turns afterward.
The Melody of Awakening Dragon
A searcher for adding Chaos Dragon Levianeer and Odd-Optics Advance Dragon from your Deck.
Thunder Dragon'south Hundred Thunders
| Thunder Dragons Hundred Thunders | Normal Trap |
| Mokuba Kaiba (DSOD) [UR] | |
| Target 1 Thunder monster in your GY; Special Summon it, then y'all can Special Summon as many monsters with that same proper noun as possible from your GY. The monster(s) Special Summoned past this effect are banished when they get out the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per plough. | |
Hundred Thunders tin prevent OTKs by summoning a bunch of monsters to your field to catch enemy attacks. Banishing the Thunder Dragons when they exit the field is actually beneficial because this will trigger their effects.
Extra Decks
| Odd-Eyes Meteorburst Dragon | FIRE Dragon ★7 ATK 2500 / DEF 2000 |
| Forcefulness of Infinity [UR] | |
| one Tuner + 1 or more not-Tuner monsters When this card is Special Summoned: Y'all can target 1 carte du jour in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. Yous can only use this event of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot actuate their effects during the Battle Phase. | |
Mainly to disable/prevent monster effects during your battle stage, which can forbid usually used handtraps that often stalls the duel.
| Black Rose Dragon | FIRE Dragon ★7 ATK 2400 / DEF 1800 |
| Blazing Rose [UR] | |
| i Tuner + ane or more non-Tuner monsters When this carte du jour is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Institute-Type monster from your Graveyard, then target ane Defense force Position monster your opponent controls; change that target to face-up Assault Position, and if you do, its ATK becomes 0 until the end of this plough. | |
Special Summon Blackness Rose Dragon to get rid of your opponent'southward entire field setup.
| Stardust Charge Warrior | WIND Warrior ★half-dozen ATK 2000 / DEF 1300 |
| Primary Pack [R] Selection Pack: Revival of Legends [R] | |
| one Tuner + ane or more than non-Tuner monsters When this carte du jour is Synchro Summoned: You tin describe one card. Yous tin can only use this event of "Stardust Charge Warrior" in one case per plough. This card can assail all Special Summoned monsters your opponent controls, one time each. | |
The draw issue upon summoning helps you maintain resources for something as costly as synchro climbing.
| Samurai Destroyer | EARTH Machine ★7 ATK 2600 / DEF 1400 |
| Dark Dimension [R] Fantastic Arc [R] | |
| 1 Tuner + 1+ non-Tuner monsters If this card battles an opponent'south monster, your opponent cannot activate cards or effects until the cease of the Harm Step, likewise that opponent'south monster has its effects negated during the Battle Stage simply. If this face up-upward card in its owner's control leaves the field considering of an opponent's carte du jour upshot: Y'all can target i Car monster in your GY; Special Summon it. | |
Summon Samurai Destroyer equally an offensive selection. He prevents your opponent from activating effects when he battles, stopping battle traps and disruption like Sphere Kuriboh and Kiteroid, letting all of Samurai Destroyer'south attacks go through.
Monsters contesting Samurai Destroyer have their effects negated. This makes Samurai Destroyer a good way to get rid of monsters without triggering their floating effects. You can also attack into monsters and ignore their self ATK boosts.
| Hieratic Sun Dragon Overlord of Heliopolis | Low-cal Dragon ★eight ATK 3000 / DEF 2500 |
| Space Ray [UR] | |
| 2 Level viii monsters Once per plough: You lot tin detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum ane), then destroy an equal number of cards on the field. | |
Heliopolis can be made with any combination of Levianeer and Thunder Dragonduo. With sufficient cost, Heliopolis tin can destroy everything on your opponent's board resulting in an easy OTK. The fact that summoning Heliopolis implies you summoned Levianeer and used its removal upshot, then you've already reduced the opponent's field beforehand.
Level Duplication makes summoning Heliopolis much easier because you can accept a monster on the field become Level-8 before summoning Levianeer.
| Constellar Ptolemy M7 | Lite Automobile ★vi ATK 2700 / DEF 2000 |
| Infinite Ray [UR] | |
| two Level 6 monsters You can also Xyz Summon this menu by using a "Constellar" Xyz Monster you lot control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also go Xyz Materials on this card.) If Summoned this way, the post-obit consequence cannot be activated this plow. Once per plow: You can detach ane Xyz Material from this carte, then target one monster on the field or in either player'southward Graveyard; return that target to the manus. | |
Ptolemy M7'due south provides non-devastation removal which as well doesn't ship the target to the graveyard, bypassing most floating. Monsters that do not finish up in the graveyard are too harder to recycle, specially if information technology was an Actress Deck monster.
Y'all tin also select a monster in your ain graveyard and recover it.
| Gaia Dragon, the Thunder Charger | Air current Dragon ★7 ATK 2600 / DEF 2100 |
| Infinite Ray [SR] | |
| ii Level seven monsters You tin can likewise Xyz Summon this carte by using a Rank v or 6 Xyz Monster you control as the Xyz Cloth. (Xyz Materials attached to that monster too become Xyz Materials on this card.) If this card attacks a Defence force Position monster, inflict piercing battle damage to your opponent. | |
If your rank 5 or 6 monsters are locked upwardly or negated considering of your opponent'south card, you can rank upward into this then that you can even so attack.
| Photon Strike Bounzer | Light Warrior ★half dozen ATK 2700 / DEF 2000 |
| Photons of Galaxy [SR] | |
| 2 Level half dozen monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent'south side of the field: You lot can detach one Xyz Material from this card; negate the event, and if you lot do, inflict 1000 damage to your opponent. | |
Negating enemy monster furnishings is nifty for disrupting their plays, specially since most combos involve the apply of a monster effect. An example is negating Noble Knight Medraut, Utopic Onomatopeia, etc. The burn damage upon negation is also quite a pregnant amount.
However, the negation effect does not destroy the negated monster, so this tin can be dangerous confronting powerful monsters similar Blueish-Eyes Alternative White Dragon.
| Number 25: Forcefulness Focus | Light Machine ★six ATK 2800 / DEF 2400 |
| Shining Promise [SR] | |
| 2 Level vi monsters One time per plow, during either actor'southward turn: You tin disassemble i Xyz Fabric from this carte, then target 1 Level 5 or college Effect Monster your opponent controls; negate the furnishings of that opponent'due south face-up monster, until the end of the turn. | |
Force Focus is good for negating the effects of high-leveled monsters. You can hit Synchro monsters with this negation because they're oftentimes loftier leveled and are quite common to toolbox.
Comments
Anonymous
Thunder dragons with no handtraps, no aloof and 1 dragondark? Wtf? Your first plough is set a batteryman and pray?
<< Bearding
Non many peeps is using the set batteryman and they take hand trap to last the adjacent turn.
Anonymous
This deck isn't dead. No need proof because it's fact.
Anonymous
Final nail in the bury. This cleaved deck is finally gone afterward more a twelvemonth.
<< Anonymous
Hahahaha! Nice joke! Do yous believe a deck that has cards that can trigger their effects on hand, gy, field or when removed volition ever stop to exist? TD will always be a tier deck. Imo, the levianeer limit was done then konami can release and sell the thunder dragon fusions in an upcoming box. Mark my words. Typical konami.
<< Anonymous
A deck doesn't have all those effects. It is only broken with those splashable can cer cards. Levianeer is one of them. Then we take those Charge of Low-cal Brigade, Aloof, Gold Sarco... can cer that tin can exist abuse in multiple decks should all be limited.
<< Anonymous
Ma boi, if ur Thunder dragon doesnt die of this nerf, they will ban all the cards until information technology dies, mark my words. Ur a freaking idiot if u think all decks will go banned except urs, they will π₯ TD no matter what, just like they banned all Shiranuis all together
Anonymous
this deck is not dead
https://www.youtube.com/watch?v=-HnqI4IrOo4
<< Anonymous
I don't need to open the link to know is some lame clickbait video full of denial
Anonymous
destiny draw go go go!
Anonymous
Lol Instead of a nerf, Thunderdragons got a second Levianeer, which destroys your monster and deals damage for half health and information technology cannot be negated with annihilation. At least confronting Levianeer you could make Steelswarm roach sometimes. Information technology's just non off-white to play against. They drop half of the deck into the graveyard then summon v+ monsters in one turn. Levianeer as kamikaze cleans the field amend and easer to summon than Blackrose dragon. And destiny draw sh!t as cherry on top of this
<< Anonymous
Oh, and don't say that this deck breaks, I haven't seen it even once
Not KoG
Their target is to π₯ Metaphys non Thunder Dragons.
With this, I switch to Mako Tsunami Dragons to win slightly on a mirror lucifer.
<< Bearding(Not KoG)
deck list?
Anonymous
Why the f they ban every meta deck of 2019 2020, just permit this garbage run for 2 years ? Forth with BEWD running meta since the skill ultimate dragons of 2019-2020 ?
Along six Scumurai polluting every single ladder n turboduel with "I go first Fuma Shi'Tard DonkWield Enishi me so smart" since 2018 ? 6 Scamurai niggling
p r o s t I t u t eastward s shud at least hv Donk wield express to 1 and Fuma limited to 2 since early 2019, merely no they volition π₯ Cyberdragon n Ritual Beast u know ! Please brand just a piddling bit of fkin. sense, Komoney. Respect urself, ban all decks after 1 year or ban 0 decks n permit everyone play their cards
<< Anonymous
bcz levianeer
Anonymous
Aristocratic limit two is not enough. This deck is yet broken with Batteryman.
Anonymous
Uhhh.... deck architect guy. Charge of the Light Brigade is also limited to two.
<< Anonymous
Maybe we volition get an update tomorrow. To exist off-white, the championship is [October iv].
Anyway, above deck can only exist used past Vagabond...
Anonymous
Trying to get 2x R battery Human being from Primary box 13 for post banlist.
after 100 pull only got 1... Fck
<< Anonymous
Me I had to go down to 68 packs to open my first samurai destroyer when he was a synchro staple. That ways I opened over 100 packs for a rare that it was in 6 copies. Yes 6!
<< Anonymous
-Thank you for playing Duel Links.
<< Anonymous(^)
@Anon
Maldolche is a very interesting build as with the rise of Pendulums you become monsters that shuffle with your deck.
In raw power, Maiosenju still kicks ass.
<< Bearding
You should wait for a selection box to do that job for you. I clinch y'all 2000 GEMS is worth that R. You get 3 likewise.
Bearding
Yous guys exercise know the more you play this π₯ the more than it will be nerfed? So π₯ing play something else you twats…
<< Bearding
> Below Legend.
Are y'all a newbie? When Crystron was at total strength, ONLY A FEW played this deck, because it required memorizing synchro levels, combinations, what monsters can you lot get from what you accept in your hand, and too react correctly to the state of the field. Information technology was hard in other words
<< Anonymous
True. People like to accept straightforward meta decks that require little to no thinking. This is truthful for all ranks from the very lowest up to KoG.
<< Anonymous
Oh boy, everyone is a brainlet except me.
<< Anonymous
yous are too.
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Thunder Dragon Chaos Deck 2020,
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